/*
 * Copyright (c) 2010, okazoh_tk. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  - Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *  - Neither the name of the copyright holder nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ALKES_TMATRIX3_STACK_H_INCLUDED_
#define ALKES_TMATRIX3_STACK_H_INCLUDED_

#include "alkes/internal.h"
#include "alkes/gfx/TMatrix2Stack.h"

namespace alkes {

enum Matrix3DType
{
    AL_MT_3D_TRANSLATE = AL_MT_3D_START,
    AL_MT_3D_ROTATE,
    AL_MT_3D_SCALE,
};

template<typename T>
class TMatrix3Stack
    : public TMatrix2Stack<T>
{
public:

    TMatrix3Stack();
    virtual ~TMatrix3Stack();

    void translate3D(T x, T y, T z);
    void rotate3D(T angle, T x, T y, T z);
    void scale3D(T x, T y, T z);

public:

    struct Translate3DValue
    {
        T x, y, z;
    };

    struct Rotate3DValue
    {
        T angle, x, y, z;
    };

    struct Scale3DValue
    {
        T x, y, z;
    };
};

template<typename T>
TMatrix3Stack<T>::TMatrix3Stack()
{
}

template<typename T>
TMatrix3Stack<T>::~TMatrix3Stack()
{
}

template<typename T>
void TMatrix3Stack<T>::translate3D(T x, T y, T z)
{
    Translate3DValue value = {x, y, z};
    pushData(AL_MT_3D_TRANSLATE, value);
}

template<typename T>
void TMatrix3Stack<T>::rotate3D(T angle, T x, T y, T z)
{
    Rotate3DValue value = {angle, x, y, z};
    pushData(AL_MT_3D_ROTATE, value);
}

template<typename T>
void TMatrix3Stack<T>::scale3D(T x, T y, T z)
{
    Scale3DValue value = {x, y, z};
    pushData(AL_MT_3D_SCALE, value);
}

}

#endif
